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Thread: 1901 Player Re-Draft Thread

  1. #901
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    Quote Originally Posted by buppers View Post
    So, what you are looking for is some way to get the max BF including the bonus for Cy Young. Do 4 man rotation and Skip or do a 3 man rotation, which amount to the same thing. See how DMB handles Cy going every 3rd day
    I think you will find Dm will handle a 3 man rotation pretty well for the most part.
    Baseball statistics are like a girl in a bikini. They show a lot, but not everything. ~Toby Harrah

  2. #902
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    Quote Originally Posted by leecemark View Post
    --Unless a player has a percentage of playing time listed ont he depth chart they would only start if there is an injury or if you submit an MP without every position assigned in your lineup. As for pinch hitting if all 5 PH spots on the depth chart are filled with 100 PA guys it would be surprising (but not impossible) if a lower playing time guy got the call.
    --I'm platooning at DH and catcher and all my other spots have guys who have enough PA to go 150 games barring injury. Of course there WILL be injuries though and having your injury replacement already on the roster works best when simming 10 games at a time.
    --My suggestion actually cuts off a loophole I was planning to take advantage of -drafting guys who were great in a handfull of AB or BF and getting a full sims worth of games from them when you DL a real player. For example, I just drafted Harry Gleason who doubled in his ONLY AB in 1901 (1.000 BA, 2.000 OPS!). Both my DHs are rated prone and I was expecting that at some point I'd be DLing one of them and getting 10 full games of Superman Gleason at DH. However, if everyone is on the active roster then he would most likley fill in mid-sim somewhere and not get as huge playing time bonus.
    Yes, but there IS the chance the computer manager would put him in at the DH slot, so your scenario does not eliminate the loophole. That is why I suggest a 27 man roster - you still have two extra slots to have a couple of players in case of injury during a 10 game sim, but there are also three guys still ineligible. I would recommend going with 27 actives and three inactives, and any player with less than 25 PA/BF is ineligible to play, period. Those slots would be for holding those one or two guys you want for the future.
    You see, you spend a good deal of your life gripping a baseball and in the end it turns out that it was the other way around all the time. J. Bouton

  3. #903
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    but if there is a dh already in the lineup DM won't bump him
    Baseball statistics are like a girl in a bikini. They show a lot, but not everything. ~Toby Harrah

  4. #904
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    Quote Originally Posted by rmadachik View Post
    I think you will find Dm will handle a 3 man rotation pretty well for the most part.
    I've run some quick sims and used a three man for the Express, and DM handled it very well. Young should be able to go every third day with no problem.

    Second we only need to be at 129% or under at each position going into the last 10 game sim
    Totally correct. Some guys will probably see an actual total of 140% or higher playing time, since they will be at 128% or 129% going into the final sim, which will cover ten more games.
    You see, you spend a good deal of your life gripping a baseball and in the end it turns out that it was the other way around all the time. J. Bouton

  5. #905
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    Quote Originally Posted by rmadachik View Post
    but if there is a dh already in the lineup DM won't bump him
    But Mark says he's using a platoon at DH. So if the left handed bat (vs RHP lineup) goes out with an injury, that leaves a hole in the lineup vs RHP which the CM will fill with any available left hand batter, and it will almost undoubtedly pick a guy with a 1.000 BA and 2.000 slugging percentage. I'm OK using the full 30 man roster, but I can see a guy like Gleason getting a LOT of unanticipated playing time. Probably wrong about that, too, but just sayin'. BTW, this is NOT an official objection; I just wanted to point out what could possibly (certainly not probably) happen, since I've seen the DM computer manager do some pretty strange things over the years. Since you've said above that we will go with 30 actives, then let's do that.
    Last edited by catcher24; 04-09-2012 at 05:56 PM.
    You see, you spend a good deal of your life gripping a baseball and in the end it turns out that it was the other way around all the time. J. Bouton

  6. #906
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    lew .... i see your point. do you think it will help some if i cut down to 3 game sims every day rather than 2 ten game sims per week? at least for the first couple seasons?
    Baseball statistics are like a girl in a bikini. They show a lot, but not everything. ~Toby Harrah

  7. #907
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    Frank Gatins (1 year) and Henie Smith (3 years)
    "I will calmly wait for my induction to the Baseball Hall of Fame."
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  8. #908
    The Lighthouse Point Bums select Cowboy Jones for 1 season.

    It's 9:29 PM EDT- the Kumquats are up.

  9. #909
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    --Lew, having low PA guys on the active roster should minimize not maximize their playing time. With a 25 man roster he could come up when one of my DHs get injured and play a full 10 game sim. With all 30 active he would step in for the first injury and play only however many games the injury lasted or the end of the sim, whichever came first. Less than 10 games in any case. Or if he was used as a PHer for whatever reason his 2nd appearance would end his season.
    --The real advantage in having all 30 guys active is in being able to have the 25 or 40 PA/BF guy available when you need him. For the extreme small sample guys NOT being active, but covering a full sim for a disabled player is what would allow them to make a much bigger impact than they probably should. Of course, the other way to achieve that could be having all players with 25 or more PA/BF active and guys with less being ineligble to play for an reason. I could live without my guest appearance from One Hit Wonder Gleason if that is the way Rich wants to handle things .
    --Single PA/BF players are eligible to come up for a guy who goes on the DL in the CKL as well. There isn't much oportunity to abuse that though since they would only have 3 games to play before they were shut down. It wouldn't make any sense to draft or sign a guy for so little impact (although they can steal you a game if you've drafted or signed them for their value in other seasons).
    --Rich, I think the 10 game sims are fine. P2P and CKL seasons are going to overlap quite often and I'm not that enthused about the idea of keeping up with both on a daily basis. The weekly nature of the P2P made it alot easier for me to commit to joining. I'll go along with however you want to handle it, but sticking with your original setup would be my preference.

  10. #910
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    Kalamazoo Kumquats select Gene Wright and sign him to a three year contract.
    Illegitimi Non Carborundum

  11. #911
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    Spiders select -Mike Kahoe for 2 years
    Baseball statistics are like a girl in a bikini. They show a lot, but not everything. ~Toby Harrah

  12. #912
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    Quote Originally Posted by Sockeye View Post
    Two things..the worse the hitting, the fewer numbers of PA per game. I don't anticipate we'll be getting 40 PA's per game. Probably closer to 37-38 per game. That is roughly 625 PA per position or 481 PA per position before the 30% bonus. Second we only need to be at 129% or under at each position going into the last 10 game sim. That means we'll need to have used 620 or less at each position through 140 games. That is an average of 4.43 PA per game per position for us to get through the season. Which should be plenty!
    How are extra-innings calculated in to this?

    Quote Originally Posted by catcher24 View Post
    But Mark says he's using a platoon at DH. So if the left handed bat (vs RHP lineup) goes out with an injury, that leaves a hole in the lineup vs RHP which the CM will fill with any available left hand batter, and it will almost undoubtedly pick a guy with a 1.000 BA and 2.000 slugging percentage. I'm OK using the full 30 man roster, but I can see a guy like Gleason getting a LOT of unanticipated playing time. Probably wrong about that, too, but just sayin'. BTW, this is NOT an official objection; I just wanted to point out what could possibly (certainly not probably) happen, since I've seen the DM computer manager do some pretty strange things over the years. Since you've said above that we will go with 30 actives, then let's do that.
    I thought the point of the guys with tiny numbers of ABs was as injury substitutes. So if one of the platooning DHs gets hurt, wouldn't it make sense to bring the small-sample size guys in?
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  13. #913
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    Quote Originally Posted by rmadachik View Post
    lew .... i see your point. do you think it will help some if i cut down to 3 game sims every day rather than 2 ten game sims per week? at least for the first couple seasons?
    No, I agree with Mark. I agree that having two leagues requiring daily upkeep would be too much. The once a week, ten game sim would be better. Once again I apologize for bringing up something that will probably not be an issue anyway, and if it is it will only be a minor one. Just forget I mentioned it and go with all 30 active for the first three seasons (I think it is 1904 when they go to 154 games, right?).
    Last edited by catcher24; 04-10-2012 at 07:24 AM.
    You see, you spend a good deal of your life gripping a baseball and in the end it turns out that it was the other way around all the time. J. Bouton

  14. #914
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    Posted by Wade8813:
    How are extra-innings calculated in to this?
    They aren't technically figured into it but sort of get included by default. If you figure you have thirty or so extra inning games per year, that is kind of offset by the 75 home games you'll have, many of which won't require the home team to bat in the ninth inning. I guess you might want to include a bit of a buffer for your pitchers for a few extra innings, since the pitchers have to go nine even in a home game win. I really don't think it's a big enough concern to worry about it, unless you expect to play a lot of extra inning games.
    You see, you spend a good deal of your life gripping a baseball and in the end it turns out that it was the other way around all the time. J. Bouton

  15. #915
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    Quote Originally Posted by catcher24 View Post
    No, I agree with Mark. I agree that having two leagues requiring daily upkeep would be too much. The once a week, ten game sim would be better. Once again I apologize for bringing up something that will probably not be an issue anyway, and if it is it will only be a minor one. Just forget I mentioned it and go with all 30 active for the first three seasons (I think it is 1904 when they go to 154 games, right?).

    It's 2 ten game sims per week by the way.
    Baseball statistics are like a girl in a bikini. They show a lot, but not everything. ~Toby Harrah

  16. #916
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    With the 257th overall pick the Anaheim Angels select....Fritz Buelow He gets a 3 year deal
    Quote
    "A ballplayer has to just go out and be mean. You can't play half-heartedly. If you do, there's someone right over your shoulder that'll take your job away. If you don't do your job, what they're paying you for, why should they pay you? You just can't put in eight hours, that's what a lot of people don't realize about athletes. Very few people realize the pressure." Dave Kingman

  17. #917
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    --The Dragons select George Bone and sign him to a 1 year deal

  18. #918
    The Pioneers will take Emil Frisk for one year.

  19. #919
    I just checked Bob Lawson in DMB and his player card doesn't have pitching attributes. Can that be fixed?

  20. #920
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    Ed Scott, one year.

  21. #921
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    Frank Foutz, one year
    Dan
    CKL - Maloy Boys
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  22. #922
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    I believe that puts the Inmates on the clock until 5:13PM Eastern time, with the Sharks due a make up pick.
    You see, you spend a good deal of your life gripping a baseball and in the end it turns out that it was the other way around all the time. J. Bouton

  23. #923
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    Quote Originally Posted by jaybird_1981 View Post
    I just checked Bob Lawson in DMB and his player card doesn't have pitching attributes. Can that be fixed?
    Absolutely.
    Baseball statistics are like a girl in a bikini. They show a lot, but not everything. ~Toby Harrah

  24. #924
    Quote Originally Posted by rmadachik View Post
    Team rosters up to this point
    Pardon my ignorance, but I don't understand the defensive notations. I get it that VG, AV, FR mean very good, average, fair, but what are the numbers attached to them? I see things like AV 88, FR 110, VG 50- what does this mean?

  25. #925
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    Quote Originally Posted by BigRon View Post
    Pardon my ignorance, but I don't understand the defensive notations. I get it that VG, AV, FR mean very good, average, fair, but what are the numbers attached to them? I see things like AV 88, FR 110, VG 50- what does this mean?
    Error frequency ratings. 100 is average.

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