
Originally Posted by
brett
Keep in mind that WAR does not actually convert 10 runs into 1 win. WAR takes a players real runs added (which don't appear anywhere) and then converts them to a standard environment where 10 runs happens to be worth very close to 1 win for an average team. The "runs" you see in war are therefore "standardized" runs. Is it possible to find which run setting would create a perfect .5G + .1D = W formula?
An advantage of the run to wins added formula over a pythagorian formula is that runs are quantized. You either get one or none. The pyth formula assumes that the run variable is continuous, which it nearly becomes over a long period of time.
Anyway as I wrote earlier, I don't think we need to convert runs to wins. We just need to convert runs to "game equivalents". In 1997 for example there were 4.77 runs per game per team, or 9.54 runs per game.
James does this over and over in his historical abstract. This is his favorite hammer when he tries to convince you someone from the 1960s was a better hitter than someone from the 1930s. So and so put up as many runs as the average team would expect to score in 20 or 30 or whatever games. It makes across-era comparisons a little easier to make.
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