I've come up with something I call solitaire fantasy baseball and need some help on it.
I used to play roto-ball (and did quite well actually) but I don't really have the time anymore for it. But the whole picking players still intrigues me. SO I came up with this:
Take a standard ranking system of each position. The top ten of each then randomly pick a number one through ten for each position, C all the way through closer. With no number repeating, and whateve number you have for a position you are allowed to draft that number and above. So if you have a 4 for third base that means you can pick a thirdbasemen ranked 4th or higher (4th, 5th, 6th, so on), and of course if you feel somebody above 10 is the best choice you can draft him instead. After that is done you then have to draft 3 more starting pitchers and one more closer to round out the staff. For this you draft a pitcher that is ranked no better then 20th, then 30th, then 40th. For closer go with 20th.
After that we then draft a bench which includes 5 position players and one pitcher. For the position players one must be a C/SS and the other can be anything but they can be ranked no better then 33rd. For the pitcher no better then 60th.
Now my trouble and the point of this message is how does one measuere success? In standard roto that is easy. Who ever wins the most games or ranks the highest is the winner, I don't really know of a good way to find a way to show success for this. Is it some arbitrary numbers? If so what would they be.
Basically this setup is more of a challenge of predicting who is going to perform in the upcoming season while standard roto is a mix between predicting, managing, and competing against fellow players.
I used to play roto-ball (and did quite well actually) but I don't really have the time anymore for it. But the whole picking players still intrigues me. SO I came up with this:
Take a standard ranking system of each position. The top ten of each then randomly pick a number one through ten for each position, C all the way through closer. With no number repeating, and whateve number you have for a position you are allowed to draft that number and above. So if you have a 4 for third base that means you can pick a thirdbasemen ranked 4th or higher (4th, 5th, 6th, so on), and of course if you feel somebody above 10 is the best choice you can draft him instead. After that is done you then have to draft 3 more starting pitchers and one more closer to round out the staff. For this you draft a pitcher that is ranked no better then 20th, then 30th, then 40th. For closer go with 20th.
After that we then draft a bench which includes 5 position players and one pitcher. For the position players one must be a C/SS and the other can be anything but they can be ranked no better then 33rd. For the pitcher no better then 60th.
Now my trouble and the point of this message is how does one measuere success? In standard roto that is easy. Who ever wins the most games or ranks the highest is the winner, I don't really know of a good way to find a way to show success for this. Is it some arbitrary numbers? If so what would they be.
Basically this setup is more of a challenge of predicting who is going to perform in the upcoming season while standard roto is a mix between predicting, managing, and competing against fellow players.
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